Part 2: City and Surroundings
Part 2: City and Surroundings
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Welcome back... to an unskippable tutorial. Cool.
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Since we're being temporarily replaced, it still has my most recent item, which are Pokeballs I used to catch Pokemon with!!!
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Riveting stuff, let's put it into practise by catching our next team mem-
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Eh, actually we'll go for this one.
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Etrian, calm the fuck down.
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One of the more popular mons and our choice for second team member due to a pretty mediocre starting selection, Shinx is pretty simple and doesn't get a lot of moves. Its high Atk is useful for early Tackle wars, but it gets rubbish physical moves and quickly learns the best physical Electric move, Spark. But due to it being swapped with Bite from DP, it actually makes it less useful for fights coming up. Still, it'll evolve quickly and that Return TM will give it a solely needed coverage move, it doesn't get much else.
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Ehhhhh, Jolly isn't all that great since Shinx has to be a mixed attacker due to lack of coverage, but he's balanced out by IVs, with 2/8/4/18/20/15. You might think I'm crazy not choosing Intimidate, but having that activate every five seconds will get annoying and it's a real good ability, so I want to use Rivalry for a challenge. It boosts a move's power by 25% when facing an opponent of the same gender, but also decreases the power by 25% if they're the opposite gender. And then no change if either Pokemon are genderless. It also powers up confusion damage, so this ability is either great, or awful, just how I like them.
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And lo, begin the Tackle wars. Shinx will get a nickname shortly, I've recorded a bit of this game in advance so we can quickly move past the tutorial stuff, as I like doing, but I went a little bit further so you guys won't be voting on it. Fret not, there's plenty more to vote on in this game and the next.
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I searched 10 bloody minutes for this bastard in the last route and here it pops up again just like that with the same encounter rate. Bah.
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We'll get him caught up slightly and then move on to the interesting part, our first regular trainer battle!
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It's still early days, so the fights aren't that interesting yet, of course.
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Ugh, that's gonna draw this fight out, especially since I'm fighting a g-g-g-girl!
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Oh right, that'll make the battle even longer!
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Not too much to this route, but early routes are never exactly exciting. Not much to the trainers either, after all, I remember this guy having a pretty easy Kricketo-
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Woah, Platinum changes so many things!!! Anyway, you can see this bug is trash, since again they're skipping the pupa stage, you've just gotta carry this useless thing around until it evolves. We'll go into the more interesting aspects of this mon when we can catch it (ugh), but at least its saving grace is learning Bug Bite in Platinum at level 15. That's the only way it'll ever get Bug STAB until much later, or at all, depending on the evolution, but like with Kricketot, it's gonna be a hell of a time getting it to that point.
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I will also be battling everyone. Because I have to. Just for you guys.
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Y-Yes? That's a saying?
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Jubilife City: City of Joy
From jubilant and life.
Kotobuki City: The town of happiness where people gather.
From 寿 kotobuki (felicitation), praise for an achievement, or good wishes on a special occasion.
There's a fair bit to do in this city, though some of it will be for when we revisit soon enough. Let's get started!
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I guess we should go over the VS Recorder on the topic of the Global Terminal. New to Platinum, this device lets you record certain battles in facilities and against other players. It's a pretty handy bit of kit later on and has a fair few functions we'll go over later. You can change the colour by tapping the borders on the side and you can use it in various rooms of the Global Terminal to access all kinds of features. Of course, getting it before our first badge isn't too useful, but of course we'll visit the Global Terminal later. Have to pay your respects to the deceased after all.
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There's a bit more to this place, but whether it's worth it is up to you.
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Oh boy, another Tackle war, can't wait.
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Well we're not winning this, especially since I don't feel like using a Potion.
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I think you both know exactly what you're doing. These battles are completely different in DP, instead facing Abra with various Hidden Power types and getting the TM afterwards. Since we got the Return TM recently, we'll have to get Hidden Power another, more annoying, way.
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The Town Map is a nifty little thing, telling you all the main attractions of a location and showing the path you've recently taken. Otherwise meh.
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We're never free from tutorials!!!
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We'll also use this as an excuse to explore the city, so it's shopping time!
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Like I mentioned, the right clerk won't change until later, but the left clerk depends on the locale. Since Mail has its own bag slot, I'm perfectly fine with picking some up, even if I'll never use it. Heal Balls, meanwhile, are Pokeballs, so a 1x catch rate, but fully heals the Pokemon caught. Completely useless if they're sent to the PC, since that's what happens anyway, so only useful if you want to use the Pokemon right away. So yeah, hardly any uses, but it's very pink!
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Hah, reference. A 20% chance of going first in a priority bracket, so it'll outspeed any Pokemon that are going for regular attacks, but won't outspeed Pokemon going for priority moves, unless you're also using the same or higher priority moves. Very useful for a slow boy like Etrian.
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As you can see, he's very busy.
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Any remember this feature? It's actually pretty important, so we'd best take advantage of it!
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Well, you guys probably did this and then completely forgot about it, as it's something that requires local multiplayer to actually use. So, whenever you mix records with someone (remember that feature?) you can join their group if they've made one and all members of that group will have their game events synced up. You can only be part of one group at a time, but most random day to day activities, such as swarms, Great Marsh Pokemon, Lottery numbers, slot machine odds, Feebas locations and even Battle Tower trainer order will all be the same, though obviously some stuff will depend on the game, such as swarms. So yeah, if any of you see me out and about, we can mix records and you can join in on the LP fun! Haha, just kidding, only real loser nerds actually play Pokemon!!!
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Please refer to 9 screenshots ago.
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I've never understood why these are numbered in this way.
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All I'm getting so far are Normal moves, but yeah, I guess!
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Simple enough, I assure you we'll learn some STAB move eventually, but we've got some chaff before that.
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Finally, a tutorial I can say no to. Thankfully, fishing is not as awful as it was in Gen 3, we're back to the simple one press to reel in.
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Unfortunately, we're back to Gen 1's Old Rod with the only thing we can obtain is Magikarp. A shame, since it offered some nice Water variety in the early game, but whatever.
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Almost tempted to give Shinx Return now and not have to bother with the fucking accuracy, but we can wait a little longer.
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Thankfully, I haven't made more infographics for any old Pokemon, I do try and stay sane during these LPs. However, a lot of things have changed for older Pokemon in this generational shift, so it would be remiss to not discuss them. Not for Magikarp, though, it'll become a terrifying physical monster later, but you can catch stronger Magikarp too, so wait until then. At least Burmy gets STAB!
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The Poketch is a nifty little thing that is the main use for the touch screen. There's a fair variety of apps, and while most of them are pretty useless, it's still a fun little tool. The main use for it is a clock, and the app we'll use the most.
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It lights up when you touch it! The next app is a calculator, which can be useful for some quick mathematics. Uh, I can't really think of a time you'd use this in Platinum, but it does have a use in DP.
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The step counter is actually pretty handy and useful for a number of things, from tracking happiness, to egg steps, to other, uh, interesting uses we'll get into... muuuuuuuuch later.
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The last app we currently have is the Pokemon List, letting you quickly see at a glance the state of your party, though you can't really interact with them aside from tapping to hear their cry. Again, eh.
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On the top floor you can get various descriptions of Poketch apps, but you have me instead. Thankfully there's not too many apps, but we'll be picking them up here and there.
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Last up for this update is Route 204, it's a dead end right now, but a good one.
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Could be scary, but it also barely attacked, so you know.
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Oh. Oh honey no.
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We should expect a lot of Quick Claw activations, it's pretty helpful sometimes. But at least we've finally learned STAB! Yay?
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Oh babies, we've got a fair few this time around, so getting one pretty early can be nice to raise into a real strong mon, the only problem is it's a miserable time getting it to that point. Happiness evolutions are never fun, nor is your best move being Mega Drain until you finally evolve. There's not much to help that otherwise, but finding babies in the wild makes them more appealing, however the main reason for babies is to enhance their evolutions with more interesting moves and Worry Seed and Water Sport are not that, so there's not much point to it, it's probably worth waiting until later and just catching Roselia.
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Nice Pokemon, I'll take it.
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Alright, seems we can't go very far, but a cave is a new area for us.
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Hm. We'll get back to this one.
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Please do not mistake Water Sport for Water Spout. Psyduck hasn't changed too much, being a perfectly fine choice with its range of special attacks. Especially Water HMs. We'll need slots for those, oh lordy.
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While Zubat still doesn't have the easiest time levelling up, having some alright Flying moves and gaining Cross Poison while losing Sludge Bomb makes it also a perfectly fine candidate. Might be worth waiting until later on to use it so it isn't stuck with Leech Life for a while.
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We'll finish this update off with a quick time switch for this rubbish bug. There's a fair few tweaks with wild encounters, such as Psyduck no longer being 2% and Wurmple being available a good two towns earlier, but I won't note every little difference, some of these I'm only finding out as I record! Since you don't know what Wurmple will turn into, we'll wait until you evolve it and work with that. They're both pretty alright special attackers, but fall off very quickly, so this is a temporary addition, unless you like to live dangerously.
And next time, we've got our first badge to obtain and plenty new mons to catch!